View topic - io-display behavior Coral chipset

io-display behavior Coral chipset

Isn't the name clear?

io-display behavior Coral chipset

Postby bhaal22 » Thu Nov 15, 2007 3:10 pm


I have a little question about the io display behavior with OpenGL ES
I have a sample application drawing 2 cubes and a camera.
My process ran in 3ms next when I call eglSwapBuffer it sends a message to io-display and this one take 30ms to draw the scene.

I think this is too much for this very simple scene.
If you have any idea on why this kind of behavior ...

for information my embedded platform is a jade from fujitsu.

Thank you very much.

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